Sebastian Aaltonen on Twitter: "Started writing GLES render device. First thing is to ask alignment for offset binding buffers: https://t.co/VWKekfDvnP" / Twitter
GAM531 DPS931 – Week 10 Meshes and Buffers. Breaking Down An Image Actors Actors = Mesh + Material Mesh = Shape of the object. - ppt download
Why is my MultiDrawElementsIndirect so slow with 10'000 instances? : r/opengl
Andre Weissflog on Twitter: "@SebAaltonen Btw, whatever you're using there to ask those questions is lying to you ;) GL_UNIFORM_BUFFER is not in glext.h, but part of the regular GL header (it
Skeletal mesh is not render on latest 6s+ iOS devices · Issue #12804 · godotengine/godot · GitHub
LearnOpenGL - Advanced GLSL
OpenGL-Examples/06instancing3_uniform_buffer.cpp at master · progschj/OpenGL-Examples · GitHub
WWDC2018_Metal for OpenGL Developers
Juan Linietsky on Twitter: "Can't state enough at this point how stupid I feel about not having made this customizable. The approach used in Godot 3.x is still not optimal though (small
c++ - OpenGL Uniform Buffer Object (Array) Skipping Every Other Vec2 - Stack Overflow
ViewRenderable shows outdated texture for couple of frames · Issue #632 · google-ar/sceneform-android-sdk · GitHub